Tibb was a familiar spirit during the Pendle Witch Trials in England who was said to appear as a hare. Plus, it is arguably possible to cast FF, exchange it for another spell when you level up, and keep the familiar, as long as you prevent it from getting killed. The whole village fears the tiefling woman in the house on the corner. fire shield, The wraith is friendly to you and allies for the duration. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Familiar type generator . Once you use this ability, you must finish a short or long rest to use this ability again. You may release this spirit as a part of an attack roll, ability check, or saving throw, and you take this action with advantage. The target creature must succeed a Constitution saving throw or be stunned with pain for a number of rounds equal to the spirit's level. The result of the roll determines the type of spirit that you bind to your service, even if you do not meet its prerequisite. enthrall, It regains the use of this ability when you finish a short or long rest. Saving Throws: Intelligence or Charisma, Wisdom To cast one of these witch spells, you must expend a spell slot of the spell’s level or higher. In addition, whenever you are in dim light or darkness, you also have advantage on all Dexterity checks. Your familiar knows the produce flame cantrip, and can cast it as an action. The witch and familiar were unison in purpose. When the parting takes place of witch and familiar, any images or statues of the familiar must be buried and the ground treated as sacred. The DM has the wraith's statistics. Starting at 15th level, you learn to apply your magic to saving lives. The save DC for this effect equals 10 + the spirit's level. Find Familiar is a spell in the PHB, I believe it only exists on the Wizard list … Perhaps most importantly: why have you left the safety of your coven? This version of The Witch D&D 5e class was created by Reddit user JPGenn. They see other witches as brothers and sisters, and other spellcasters as close cousins. The following spells are added to the witch spell list for you. You can help D&D Wiki by reviewing this page. produce flame, When you release a spirit of Fear, a number of creatures equal to the spirit's level within 30 feet make a Wisdom saving throw or become frightened of you for 1 minute. During this time, your hit points remain at 0 and you continue to make death saving throws. Your bonded spirit's attack damage is equal to your attack bonus. Weapons: Quarterstaffs, crossbows, daggers, darts, slings If the creature dies within 1 minute, you entrap the creature's spirit. If you do not understand how to review this page please leave comments on this page's talk page before making any edits. enhance ability, You regain all passionate dice after you finish a long rest, and you lose all passionate dice when this spirit is released. On a successful save, the damage is halved. What is your Familiar? According to the Discovery of Witches written by Thomas Potts in 1613, each of the Pendle witches had his or her own familiar spirit. A Black Witch specializes in dealing damage to others. When you are hit by an attack or spell, you can use your reaction to release this spirit and use its raging energy to make an attack or cast a spell with an attack roll against the creature who struck you. Skills: Choose two from Animal Handling, Arcana. For example, if you know the 1st-level spell witch bolt and have a 1st-level and a 2nd-level spell slot available, you can cast witch bolt using either slot. 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